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How to make money using in App Purchase

27

Jan. 23

183

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In-app purchases have become a popular revenue model for mobile apps, allowing developers to earn money while providing users with additional features or virtual goods.

There are several types of in-app purchases that can be implemented, including:

  1. Consumable purchases: These are items that can be used up or consumed within the app, such as virtual currency or lives in a game. Users can purchase these items multiple times.
  2. Non-consumable purchases: These are items that are permanently unlocked within the app, such as additional levels or features. Users can purchase these items only once.
  3. Subscriptions: These are recurring purchases that give users access to premium content or features on a regular basis, such as a subscription to a magazine app or access to a music streaming service.

In addition to these types of purchases, developers can also implement advertising within their apps to generate additional revenue. This can include interstitial ads, banner ads, or video ads that are shown to users at specific intervals or when certain actions are taken within the app.

To implement in-app purchases, developers can use various platforms and tools such as Apple’s In-App Purchases for iOS and Google Play In-app Billing for Android. These platforms handle the transaction process and provide developers with the necessary tools to manage and track their in-app purchases.

Another important aspect of in-app purchases is providing users with a clear and user-friendly way to make purchases within the app. This can include making the in-app store easily accessible, providing clear descriptions of what is being purchased, and displaying pricing information prominently.

Overall, in-app purchases can be a valuable revenue stream for mobile app developers, but it’s important to implement them in a way that is user-friendly and fair to users. By providing users with valuable additional features or virtual goods, and making the purchasing process easy and transparent, developers can earn revenue while keeping their users happy.

To implement in-app purchases in an Android app, developers can use Google Play In-app Billing. This service allows developers to sell digital content such as in-app currency, subscriptions, and premium features.

To start, developers will need to set up a merchant account with Google Play, and then configure their app to use the In-app Billing API. This includes setting up the necessary product information, such as the product ID and pricing, in the Google Play Developer Console.

Once the app is set up, developers can use the In-app Billing API to initiate and manage purchases within the app. This includes displaying a purchase dialog for the user to confirm the purchase, handling the purchase response and transaction details, and providing a way for users to restore their purchases if necessary.

For iOS, developers can use the In-App Purchases framework provided by Apple. Like Google Play, this service allows developers to sell digital content such as in-app currency, subscriptions, and premium features.

To start, developers will need to set up their app to use the In-App Purchases framework and configure their in-app purchase products in the App Store Connect portal. Once the app is set up, developers can use the framework to initiate and manage purchases within the app. This includes displaying a purchase dialog for the user to confirm the purchase, handling the purchase response and transaction details, and providing a way for users to restore their purchases if necessary.

It’s important to note that both Apple and Google take a percentage of the revenue from in-app purchases as a commission for their services. Developers should keep this in mind when setting prices for their in-app products.

Additionally, developers need to follow the guidelines and rules of both Google Play and App Store when implementing the in-app purchase, failure to comply with the rules will result in rejection of the app or even termination of the developer’s account.

In summary, implementing in-app purchases in an Android app requires the use of Google Play In-app Billing and for iOS, the In-App Purchases framework provided by Apple. Both services provide the necessary tools and APIs for developers to sell digital content within their apps and handle transactions, but developers will need to set up their app and products properly and comply with the guidelines of both stores

In iOS, the In-App Purchases framework provides a set of classes and protocols for developers to implement in-app purchases in their apps. The main class used for this purpose is SKPaymentQueue, which is responsible for handling the transaction process.

To start, developers need to enable In-App Purchases in their app’s capabilities in Xcode and configure their in-app purchase products in App Store Connect. Once this is done, developers can use the SKPaymentQueue class to initiate and manage purchases.

Here is an example of how to initiate a purchase in iOS:

= SKPayment(product: product) SKPaymentQueue.default().add(payment)

In this example, product is an SKProduct object representing the product the user wants to purchase. Adding the payment to the payment queue initiates the purchase process.

Once a purchase is initiated, the framework will handle the transaction process, including displaying the purchase dialog for the user to confirm the purchase, sending the transaction to the App Store, and providing the transaction details to the app.

To handle the purchase response, developers can implement the SKPaymentTransactionObserver protocol, which provides methods such as paymentQueue(_:updatedTransactions:) and paymentQueue(_:removedTransactions:) to handle the transaction updates.
Here is an example of how to handle the purchase response:

func paymentQueue(_ queue: SKPaymentQueue, updatedTransactions transactions: [SK PaymentTransaction]) { for transaction in transactions { switch transaction.tran sactionState { case .purchased: // handle a successful purchase break case .fail ed: // handle a failed purchase break default:break } } }

In Android, the Google Play In-app Billing API provides a set of classes and interfaces for developers to implement in-app purchases in their apps. The main class used for this purpose is the BillingClient class, which is responsible for handling the connection with the Google Play Billing service.
To start, developers need to create a billing client object and connect to the service:

val billingClient = BillingClient.newBuilder(this).setListener(this).build() bil lingClient.startConnection(object : BillingClientStateListener {override fun onB illingSetupFinished(@BillingClient.BillingResponse billingResponseCode: Int) { i f (billingResponseCode == BillingClient.BillingResponse.OK) { // The billing cli ent is ready } } // other overridden methods })

Once the connection is established, developers can use the BillingClient class to initiate and manage purchases.

Here is an example of how to initiate a purchase:

val skuDetails = SkuDetails.newBuilder() .setSku("product_id") .setType("inapp")
.build() val flowParams = BillingFlowParams.newBuilder().setSkuDetails(skuDetai ls) .build() val responseCode = billingClient.launchBillingFlow(activity, flowPa rams)

In this example, product_id is the ID of the product the user wants to purchase. Launching the billing flow initiates the purchase process.Once a purchase is initiated, the framework will handle the transaction process, including displaying the purchase dialog for the user to confirm the purchase, sending the transaction to Google Play, and providing the transaction details to the app.

To handle the purchase response, developers can implement the PurchasesUpdatedListener interface, which provides a method onPurchasesUpdated(billingResult: BillingResult, purchases: List<Purchase>?) to handle the purchase updates.

Here is an example of how to handle the purchase response:

override fun onPurchasesUpdated(billingResult: BillingResult, purchases: List?) {
when (billingResult.responseCode) {
BillingClient.BillingResponseCode.OK -> {
// handle a successful purchase
}
BillingClient.BillingResponseCode.USER_CANCELED -> {
// handle a cancelled purchase
}
else -> {
// handle a failed purchase
}
}
}

It’s important to note that this is just a basic example and in a real-world scenario, developers would need to handle additional tasks such as verifying the purchase signature and providing a way for users to restore their purchases.

In summary, implementing in-app purchases in an iOS app requires the use of the In-App Purchases framework, which provides the necessary tools and APIs for developers to sell digital content within their apps and handle transactions. In Android, the Google Play In-app Billing API provides a set of classes and interfaces for developers to implement in-app purchases in their apps. Both services provide the necessary tools and APIs for developers to handle the purchase process and handle the transaction details, but developers will need to set up their app and products properly and comply with the guidelines of both stores and implement additional tasks such as handling purchase signature and restore purchases.

Author

Lets Nurture
Posted by Lets Nurture

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